
Rockman 7 Coming to Japan Virtual Console Next Week. Discotek's Ruby-Spears Mega Man DVD Set Now Availa. A Look at Wonder Fest 2014 Summer Rockman Figures. Rockman Xover's Battle Tower Has a New Boss. Mega Man Battle Network Due on NA Virtual Console. Battle Chip Challenge on the Way to JPN Virtual Co. Mega Man 5, 6 & Battle Network Hitting EU Virtual. Replica Mega Man Helmets Coming to San Diego Comic. Rockman EXE and Rockman Xover Art/Soundtrack Sets. Mega Man Battle Network/Star Force Marathon for Ch. Japan Gets Rockman-Themed StreetPass Puzzle. Mega Man Nendoroid? It Would Look Something Like This. Get Your Mega Man Betas/Protos/Trials Here. Rockman EXE Headed to Japan Virtual Console Next Week. Sakurai asked Capcom to use Mega Man in Smash because he was so highly requested by the fans, second only to Sonic in terms of third party characters.Īs for profit, well, Capcom claimed to be happy with sales of Mega Man 9 and 10 (though admittedly more modestly so of 10's than 9's.) I can't imagine they would be happy with something that didn't earn them a profit, so I don't see how there's any evidence suggesting a new game wouldn't net them a profit as well. I would also like to point out that Sakurai went to Capcom, they didn't go to him. I just think at this point in time with the resources available Capcom should be able to make a Mega Man game of the Classic style for fairly cheap regardless of context. That said, I don't think a game costing 100,000 is "unheard of" per se.
I believe that's one reason why Schafer went on to praise Steam. It only costs that much if the companies that own the system you are patching your game on want it to cost that much. There are other articles talking about how that is a requirement from Microsoft.
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It sounds like Schafer was referring to a patch on the 360 or ps3. I looked up the article you took that information from.